I wanna spawn an enemy, if I do it like this everything works fine:
if(a>=10 && a<=80) golom = new Enemy(1);
else if(a>80 && a<=100) golom = new Enemy(2);
else if(a>=0 && a<10) golom = new Enemy(3);
enemiesList.add(golom);
If I do it like this it dont show the enemy on the map:
if(a>=10 && a<=80) race=0;
else if(a>80 && a<=100) race=1;
else if(a>=0 && a<10) race=2;
golom = new Enemy(race);
enemiesList.add(golom);
This is how I draw the enemy:
for(int i=0;i<enemiesList.size;i++){
switch (enemiesList.get(i).id) {
case 1:
batch.draw(golomChar,enemiesList.get(i).x, enemiesList.get(i).y);
break;
case 2:
batch.draw(golomChar2,enemiesList.get(i).x, enemiesList.get(i).y);
break;
case 3:
batch.draw(golomChar3,enemiesList.get(i).x, enemiesList.get(i).y);
break;
}
}