Creating an entire map for a whole World

Hi, I’m new in this forums, and i’m actually doing a game, kind of zelda or pokemon, where you have a entire world and the character can move on, but i have this question about drawing, is it better to draw an Image of the scene, and scroll it up while the character is moving, or painting every tile, i know that the image have repeated tiles, and using a Tiled Map can save a lot of memory and stuffs, but what if i have more than 100 tiles, or this is not a big deal even if you have 1000 tiles??

Thanks in advance, wait for your answers :slight_smile:

With LWJGL, for a 800x600 game using 32x32 size tiles, I have no problem to draw every tile (3 layers of 450 tiles I thinks).
You can create an image of the size of the screen, scroll it and only add the new title to it.