Title says it all. I’m a bit perplexed as to how I am going to accomplish this. I had envisioned it kind of like this:
GameServer class contains an array of Channel classes which contain an array of Connections. Connections extend thread.
However, it seems I can’t have an array of Threads (I get a “can not cast from void to Connection” error) which is really odd…is there another way to go about this?