this is a question that might be better placed at the Java2D section. since i am a noob, and as suh i expect answers to one.
thats why i am posting here (i got the impression that only “high-level” things should be posted at the specific Java2D section)
i am thinking of creating my own graphical effects library using all those classes in Java2D (i am aware of the existence of the Java Advanced Imaging but i think i should start from what i already know).
apart from all the learning i will get, what kind of performance am i gonna get? (in case i want to use it in my games/animations/simulations)
i am thinking something like this:
//initialization phase
//initialize other stuff
CoolGFXLibraryInterface gfxLib = new CoolGFXLibraryInterface();
…
//in rendering loop
gfxLib.drawFadedImage(g2d, Sprite.getCurrentImage());
Ofcourse , i can make all the methods statics which for some reason seams more rational
any thoughts and ideas would be appreciated