Crash On Phobos //BETA


Hi there,

about a half year ago , i started to create my first sidescroller. Mainly for fun,practise and to improve my coding skills. My aim was to generate maps from simple images on which you can walk around. Also the collectables and stuff should spawn form that image.
After a view weeks without sleep the child learned to walk but the code was so chaotic that i decided to recode everything. This is the result.

DOWNLOAD:

I run through a 512x512 png and check the rgb8 values.
Depending on that value, i spawn a standard collision block, water blocks, plants or items.
I know that having all collision blocks in only one ArrayList is not the best solution.
I tried the 2D array way but… näh here you have , it works. : )

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The BETA got only four main items and no exact ending.
Anyway, it feels smooth to play. Enjoy

First of all, your images aren’t showing up for me.
Second, if you plan on keeping on developing this game, it should be in WIP. If it is finished and you want it in showcase, then I recommend posting a download link.

download link is up,
it looks like im not allowed to remove my own topics.
I dont saw the WIP section, thanks & sorry.

Pro’s:

  • Nice theme
  • No bugs
  • Fun world

Cons:

  • Bit boring after first 5 mins of gameplay.

Keep updating this game!

Moved to WIP :slight_smile:

The images are not showing up because you use dropbox as a file host. That pretty much means it only reliably works for… you :slight_smile:

Try to move the images to a free image host service like imgur :slight_smile:

I think I found a bug…

Fell all the way through the ground

I think you can fix the dropbox thing by moving the images to the public folder.

Even then dropbox has a cap for requests per hour (or day).

Nice game!
But got stuck somewhere at the top of the map.

Ah sorry guys, :-X i was confused couse the pictures work fine on my an my girls Pc.
I switched to imgur. Now they have to show up. :point:


I know the collision bug and i plan to use an int array for the collisionblocks maybe
Another way is to use regions which contains a certian number of blocks.
Or maybe its just the dirty collision algorithm. :yawn:

Love the game man! I think the best part is the sick
pixel art world. Really cool.

BUT…
-needs more gameplay elements, try to add a weapon or action, or incorporate the mouse
-it only uses arrow keys and not wasd, this isnt that hard to fix, but I hate arrow keys
-if I hit “q” I explode

other than that, this is the core of a sweet game.

I really like this game.
Very polished.
Pixel art is amazingly done.
I have some suggestions:
-Map is to big. After some time is boring to go over and over to collect all items that we can’t reach first time. Create a campaign and go to next map instead of loop 3 or 4 times, or create small maps.
-Player speed is to slow. We should be able to run. Some kind of stamina bar to let us run for x seconds every x seconds. With this you could create big jumps while running.
-Game play is kinda repetitive. Add some puzzles and side-quests.

Just some opinions, do not misunderstand me. I like this game and it is very polish at this state. I will enjoy playing this when it’s finished. Very good job.

Edit: Your game don’t play sound here.

Looks great! The only thing I’d like to say, as noted by ‘ricardo’, the map seems a bit too large. It gets boring after a while to walk around.

Maybe concider adding some sort of thing to keep you entertained whilst walking back and fourth between places. Keep up the great work! :slight_smile:

Thanks for all the productive replies and critics. :wink:
Its not the only project that i currently have but i try to update this game.

TODO [1] :

  • movable plattforms , triggered or stand alone for puzzle parts
  • performance optimisations
  • more different ambientFX
  • implementing sound

I love the large lighting washes! And of course the big rastrized look is cool too…

I currently playing around with changing the gravity direction and its leveldesign.

i upload de next version in a view days.
But i have to block some corridors on the map cause their not playable at the moment.

I think the sky should move in floats, because it really seems “laggy” and gets me this feeling that everything is laggy. Camera is also kinda laggy in that same sense :frowning: