I’ve been working on getting textures into my brute-force terrain, and the odd cracking problem has arisen.
My video card is Radeon 9500 pro/9700, and the following details concern when the cracks appear:
Texture size Result
32x32 *no texture drawn at all
64x64 *texture looks fine
128x128 *cracks between textures
256x256 *texture looks fine
512x512 *cracks between textures
1024x1024 *texture looks fine
2048x2048 *computer locks up, even though
OpenGL reports that this size texture is
supported.
If more info is needed, I will happily supply it.
Thanks alot.