Ok, which renderer is the BEST and fastest for rendering a 2d game in an 800*600 Canvas app window. Is it the openGL one, yet there are two version i hear of a JOGL or soemthing and a LWJGL something like that. Well what is the best to learn. CokeandCode goes over both, but I dont know which one is better.
ALSO, sound. Lets say I want to play .mp3 files in java, and not wave in a game, because .wav is too large for music files. Do I use something called openAL, is this the best? Any tutorials on openAL? I just want to use the right stuff to start off.
ty for help.
