Cosmic Trip updated, source available now

using linux, don’t know how to get web-start working from the command line…

[quote]using linux, don’t know how to get web-start working from the command line…
[/quote]
I don’t know either :slight_smile:

If all fails, you could try to download the jars:

www.mycgiserver.com/~movegaga/GLGame1.jar
www.mycgiserver.com/~movegaga/Music1.jar
www.mycgiserver.com/~movegaga/Graphics.jar
www.mycgiserver.com/~movegaga/Sound1.jar
www.mycgiserver.com/~movegaga/lwjgl.jar

download the unix lib of lwjgl:
www.mycgiserver.com/~movegaga/lwjgl_rh8.jar
‘unjar’ the .so file in there (it’s lwjgl 0.6).

and start the game with

java -cp GLGame1.jar;Music1.jar;Graphics.jar;Sound1.jar;lwjgl.jar net.movegaga.GameWindow

You might wanna check if this all is correct (not sure about the path separator in linux for example and I haven’t tried all this), but I hope it helps anyway.

Erik

I’m sorry I didn’t try this game sooner. Can’t wait 'til it’s finished.

I’m changing gameplay; it’s now more shifting towards a regular shoot-em-up.
I got rid of the time and stars and replaced them with fuel (picking up a globe gives you extra fuel). When you run out of fuel, the game actually isn’t over yet but you aren’t able to move anymore (so if you’re lucky you fly into a globe to refuel).
I added formations of baddies too (in level 2 and 3).
I’m hoping this all is good to make it all more fun.

Update is only ~85k through web start.

Since the game still uses AudioClip for sound and music, I’m wondering if the bugs with audioclips are solved in 1.4.2? (I’m still running 1.4.1 and if you shoot a lot, the AudioClip related bug makes the whole game stutter).

Erik

Perhaps someone else has already made this suggestion (I know, I should read the pages of posts before posting…sigh), but my only complaint about the game is the lack of good vision.

Perhaps starting the level with the ship visible, and then zooming in to give the player a first-person view point would help. Can’t tell you how many times I got killed by oncoming objects because either my ship or my smoke was in my way. A cheap death at best.

[quote]Perhaps someone else has already made this suggestion (I know, I should read the pages of posts before posting…sigh), but my only complaint about the game is the lack of good vision.

Perhaps starting the level with the ship visible, and then zooming in to give the player a first-person view point would help. Can’t tell you how many times I got killed by oncoming objects because either my ship or my smoke was in my way. A cheap death at best.
[/quote]
Yes, you’re not the only one with this complaint. The game was a bit inspired by old Sega games like afterburner and galaxy force. I thought the smoke that obscures your view sometimes would be a game element in itself (like I regard the smoke in afterburner a game play element too).
There is one way around the problem though: Avoid flying in the middle if possible :slight_smile:
Maybe I’ll add multiple viewpoints you can switch between, ‘Virtua Racing style’ (and many more racing games) :slight_smile: Something like First person view, hovering just above-behind the ship, current view. Level 4 and 5 will then also be more playable with the 1st or 2nd viewpoint.

I also uploaded a new version:

  • Sound related stuttering should be fixed (got rid of AudioClip) and created a ‘SoundPool’ class, inspired by the ‘SoundManager’ code that Onyx posted a while ago on the JavaSound forum.
  • Added Level 5. Seriously trippy! :slight_smile: In fact the game continues to level 6 and further, but those levels are ‘undefined’ yet.
  • Did some refactoring in the source (fancy word for cleaning the mess a bit ;D), but you won’t notice in the game.

Erik

Multiple, switchable views. Of course! That would be fantastic.

It’s done: Choose your view with the TAB key.
I also (finally) made the smoke trail of the player ship rotate with the ship. One of those little 2 minute jobs that was on my to do list for ages but always pushed forward :slight_smile:

Erik