i will not let you insult my 79 dollar card guys >:(
[quote]GF4MX has the same chipset as the GF2 but at a much higher clock.
[/quote]
Definitely not the same chipset, the MX GPU has all the capabilities as the other GeForce 4’s but it is just slower.
And it does have pixel shading, said so on the box!
And also some GeForce 4 demos won’t work with GeForce 3 and 2. Proves that it has more capabilities.
And then read the Werewolf demo readme from NVIDIA
[quote]Werewolf
Another first for NVIDIA - real-time volumetric fur rendering on a fully animated character model.
But this is no cute furry dog - 61 bones, 100,000 polygons, and 8 fur layers make the
NVIDIA Werewolf a rendering challenge that makes other graphics cards run away screaming!
While the GeForce4’s dual programmable vertex shaders rip through the task of animating the Wolfman’s skin and fur, the advanced pixel shaders of the nfiniteFX II engine are shading each individual hair strand using a self-shadowed per-pixel anisotropic lighting model.
Features
Real time volumetric fur rendering
Per-pixel anisotropic lighting using pixel shaders
Matrix palette skinning using vertex shaders
Fully self-shadowed using shadow maps
8 blended fur layers
61 bones, 4 bones/vertex
97,000 polygons/frame
Mouse Controls:
Left mouse button - rotate
Middle mouse button - pan
Right mouse button + drag up and down - zoom
Keys:
‘w’ - toggle wireframe
‘s’ - toggle shaded
‘f’ - toggle fins
‘-’ - subtract fur layers
‘+’ - add fur layers
‘]’ - increase fur depth
‘[’ - decrease fur depth
‘o’ - slow motion
‘m’ - toggle music
space - pause/unpause animation
‘l’ - toggle move light mode
Start animations:
‘1’ - breathe
‘2’ - scratch
‘3’ - howl
‘4’ - walk
‘5’ - look round
‘6’ - run
[/quote]
Note the word pixelshading.
And of course, I was never comparing a GeForce 4 MX with a Ti.
Sorry, for bringing the whole thing back to the off topic. But i won’t let my 79 dollars go to waste! :’(