Hi all!
Thanks to everyone who gave the first release a good working on the other thread. I set this one up on the side because we are having a crazy audio bug and maybe with enough testing feedback we can help the Sun team crack this.
I am going to paste in an email about this here, the main thing I am looking for help on is if you hear sound or not on your machine, from the TWO different launch links, one is JOAL the other is LWJGL.
Once you launch the app, in 5 secs you shoudl hear some noise. Once the game window is up just close it, and the following window. You could play but the test is really over at that point. Please post your results and machine config!
Thanks and here is the email:
Ok I have two .jnlp links up that show the JOAL/web start/Java3d(?) issue.
I set it up as a command-line swtich so one .jnlp launches the app switching to JOAL, the other switches to LWJGL.
One some machines both work fine, but on the other set, the JOAL web start fails to make sound. What should happen is 5 seconds after launch you should hear some noise.
There is allot of output that gets dumped through the start up process since this is the full game app, but the output at the very beginning is useful as it will say which version is running and on the JOAL version it outputs an error when the sound is initialization.
It has the 5 sec pause before and after sound initialization, all I did to put LWJGL in was change the appropriate API calls in our soundmanager (and cut out everything else from the app), and switch some stuff to nio.buffers since that is what all the LWJGL calls take. Basically I pulled up a simple tutorial for reference, changed what I could and replaced what I had to.
I hope you find a machine that shows this failure so you can at least reproduce this.
Here’s the links:
http://www.imilabs.com/CosmicBirdie/Dist/cbWeb2-JOAL.jnlp