Copyrights

My assignment is the recreation of Arcomage.
Obviously I cannot release it due to the fact it’s recreation of an existing game and I’m using the artwork from the game.
I know nothing about copyrights other than if you suspect you are copying an idea, never distribute it or you will face severe jail time.

How would I go about getting permission to distribute the artwork and the idea?
Who actually owns the rights to Arcomage? Ubisoft or the former 3DO employees?

IMHO, never use the artwork from another game. That is hugely illegal (really easy to prosecute) and the easiest way of getting sued. Ditto with the name - although ripping off the art is worse than stealing the name.

Many people do it for “hobby” projects, but its still illegal and depending upon the copyright holder you can and occasionally actually WILL get sued for it. The chance of it happening is very low indeed, which leads some people into thikning it never happens.

Generally, you’ll never get permission to distribute artwork - you may if you’re lucky/persuasive get permission to license or (occasionally) buy the artwork off the copyright owner.

IIRC 3DO’s assets (mostly the ownership of the IP in the different games) were sold to many different companies at auction, so you’d have to look up the auction records to be sure. I don’t know whether concrete assets (art, sounds, source code) for the whole back catalogue were also sold - it would probably depend upone whether they still had copies of them in the office.

Seeing as the game appears to still be for sale and active online, I’d suggest your best bet would be to make a clone with new graphics and a new name.

Names are not subject to copyright, so you can “steal” them as much as you want to. They can, however, (and usually are) be trademarked, so you end up not being able to use them anyway.

Trademarks require active protection, copyrights don’t. So in theory, “stealing” a trademarked name is worse than “stealing” copyrighted art, as they have to react unless they want to risk losing their trademark.

Given how many “hobby” projects there are in the world using ripped off graphics, and how occassionally this happens - you’d probably want to be more worried about being hit by a falling aircraft toilet (great show) than getting hit for your hobby game that probably never goes past the stage of being passed around a few devs.

Kev

You can’t do anything much to avoid getting hit by a falling aircraft toilet, but you can avoid getting sued simply by not stealing copyrighted material.

People who make games should, at least, respect all the hard work and effort that other people put into making games and not steal their work.

Yes, you’re absolutely right. Go’s for ideas, gameplay and mechanic too I feel. Especially in hobby games.

Kev

if any of you have made a version of tetris, you’re a thief and should go to prison for 25 years.

interestingly enough, i have never made tetris. but the rest of you are CRIMINALS!!

However, I wouldn’t want to see any hobbiest discouraged from writing games for the sake of borrowing some graphics, ideas or anything from some old game.

Kev

look, nintendo and others have their big 3D enterprises now. even handhelds have entered major 3D (see PSP). the last thing these companies are worred about is 2D competition from unexperienced hobbyist developers. you’re more likely to get hired by a company before they sue you. just ask Team17.

Two words: Casual Games

One alleged fact (haven’t seen figures to prove it, but heard it several times): Casual games are EA’s most profitable business (by margins, obviously not by volume…yet).

Another fact: CG industry is predicted to bring in more than a billion dollars of revenue next year.

Yep, but … how many publishers don’t trademark the names of their games? Although IIRC some names - like product names, for instance - its more of a murky ground anyway.

  1. again, there is a modify button

  2. again, you provide no proof

  3. you are a primary resource for ‘weasel words’ (“I’ve heard it many times that…”)

I’m still waiting to be sued. (also, excuse my avatar. it’s technically illegal for you to view unauthorized usage of a trademarked product)

Obviously you’ve not been following Grid Wars then.

from the link you posted:

which further proves my point. the big companies will only bother to notice you when they “start feeling the effect” - i.e. you pose an actual threat to their enterprise. game developer hobbyists should continue on without worry of such things, as there is little to 0 chance of their game being sued in today’s game market.

if you’re actually experienced enough to make money off of your game and pose a threat to the big companies, then you should be smart enough not to use stolen artwork for your professional attention-gathering game.

edit: now that I think of it. BeetleMania, like Geometry Wars, is just a mini game inside a large commercial game. I would receive a cease-and-desist letter too, if they were still selling copies of the game. Grid Wars is a victim of bad timing, really. It should also be noted that Mark Incitti, creator of Grid Wars, was not sued.

so, worst case scenario. if you somehow posed a big enough threat to a big company, they will ask you to stop. if you comply, no harm no foul, and you walk away with the experience you wanted to gain in the first place. of course, SOME companies (perhaps backed by the RIAA ;)) would sue IMMEDIATELY, but again, you’d still have to be good enough to attract the attention.

Nah, the real problem was that it was a carbon-copy of the original game, with identical graphics and sound, near-identical gameplay and a misleadingly similar name. To the avarage person off the street the two are identical. With different graphics and/or some more substantial gameplay changes they’d have been fine.

timing is still involved. BeetleMania is an exact replica (including the name) of nintendo’s creation, but I doubt it will see any trouble (lack of popularity, and the fact that Nintendo does not have any revenue-based interest in it). had they waited for Microsoft’s game to come to a halt, they might’ve been in the clear. who knows, maybe it was Grid Wars that “insprired” the second installment of Geometry Wars in the first place.

Wha?

Woogley, Just F*cking Google It: http://gamasutra.com/features/20060706/dillon_01.shtml - first link that came up.

Honestly, I don’t feel the need to google for you basic info that’s so commonly known it actually appears on GS. If you don’t believe me, there’s no point in me talking to you in the first place.

Yep, but that’s usually because it’s either illegal (NDA’s) or unfair (friends and ex-colleagues giving confidential info) for me to give the actual info I’ve been privy too - instead I’m forced to provide the public versions that are less detailed. I don’t demand you believe me, but if you ask me to back up a point, that’s all I can do, legally.

Frankly … how many times does ChrisM post any opinions at all? My understanding is that he’s often in a similar position, but I guess prefers not to provide too much ammo for people to make accusations like yours. I try to provide information, and offer suggestion and gentle info and rumour where I actually have access to hard facts because it’s better than saying nothing and leaving you in the dark.

Cynicism is good, except where it’s opinionated, which yours usually is I’m afraid.

Insults, attacks and all the jazz aside.

I don’t think I’ve ever seen anyone steal graphics from casual games. I have however seen plenty of ideas, concepts and mechnics duplicated with a change of theme in the casual game areas. Haven’t seen any legal cases with that side of things - does that come up alot?

Kev

[quote=“kevglass,post:18,topic:28810”]
The only big case I know of for that is Sega suing over Simpsons Road Rage being a blatent gameplay ripoff of Crazy Taxi (I think they were claiming that the “look and feel” was too similar). Annoyingly however I can’t actually find out what the result of it was. :frowning:

For games written in 2004 onwards specifically as “casual games” there have certainly been quite a few cases of it - have a look back through the archives of the IGDA’s casual games SIG for some discussions and citations on some past ones.

However, my point was that the back-catalogues of games are considered by publishers as a massive asset of theirs, and are mostly ripe for the picking as casual games. I can guarantee that many if not most publishers are working hard on converting their catalogues to modern casual games in order to start making lots of mahola out of them. It’s something of a no-brainer.