I’m wondering if Graphics.copyArea() is equivalent, performance-wise, to Graphics.drawImage(). I guess that drawImage() may be slower if the two Images have different pixel formats, because the pixel format will always be the same in copyArea() since it copies from itself. However, if I create both Images myself, can’t I reasonably expect their formats to be the same? Does anyone know if drawImage() and copyArea() have equal execution times?
Thanks,
Stefan