Coordinate Trouble

Hello,

I’m having trouble at drawing lines so that they start
from the center of spheres that I have just drawn. Here
is the code:



public void display(GLDrawable arg0) {
            
            gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
            gl.glLoadIdentity();                                     // Reset The View
            gl.glInitNames();                                          // Initialize object names
            
            int selectBuffer[] = null;
            
            if (isClicked)
                  selectBuffer = setupSelection();
            
            float xtrans = -xpos;
            float ytrans = -ypos;
            float ztrans = -zpos;            
            float sceneroty = 360.0f - yrot;                  

            gl.glRotatef(lookupdown,1.0f,0,0);
            gl.glRotatef(sceneroty,0,1.0f,0);      
            gl.glTranslatef(xtrans, ytrans, ztrans);            
            
            // Draws the spheres                  
            for (Iterator iter = graphClassModels.iterator(); iter.hasNext();) {                  
                  GraphicalClassModel model = (GraphicalClassModel) iter.next();            
                  Integer classId = (Integer) classModelIds.get(model);
                                    
                  Point centerPoint = model.getCoord();                  
                  RGB color = model.getRgb();
                  
                  gl.glPushName(classId.intValue());                  
                        gl.glTranslatef(centerPoint.getX(), centerPoint.getY(), centerPoint.getZ());
                        gl.glColor3f(color.getRed(),color.getGreen(),color.getBlue());
                        glut.glutSolidSphere(glu,1.3f, 32, 32);                              
                  gl.glPopName();      
                        
      
// PROBLEM IN HERE!! Why these lines doesn't start from the center of the sphere !?


                  gl.glBegin(GL.GL_LINES);
                        gl.glVertex3f(centerPoint.getX(),centerPoint.getY(),centerPoint.getZ());
                        gl.glVertex3f(centerPoint.getX() +3,centerPoint.getY()+3,centerPoint.getZ()+3);                  
                  gl.glEnd();
                  
                  gl.glRasterPos3f(centerPoint.getX() +3,centerPoint.getY()+3,centerPoint.getZ()+3);
                  glut.glutBitmapString(gl, GLUT.BITMAP_TIMES_ROMAN_24, "Some text");                  
            }            
            
            if (isClicked) {
                  selection = getSelection(selectBuffer);                                          
                  isClicked = false;
            }
            
            if (selection != 0) 
                  printObjectsClass(selection);                  
            
                  
            processKeyboard();            
      }

Hello,

found the error myself. I didn’t push the matrix
in the display-method.