I’ve recently gotten into the world of programmable shaders, and find them quite useful. Unfortunately, my client’s hardware cannot use them and he is unwilling to upgrade to a better graphics card. That leavs me with fragment and vertex programs, which I have never studied. Is there a way to convert vertex and fragment shaders into programs? Failing that, what’s a good place to learn about writing vertex and fragment programs?
One way would be to port the shaders to CG and pre-compile them with cgc to ARB programs using the appropriate output profile.
UPDATE: It seems, that you can compile GLSL shaders directly since recently, if you specify -oglsl as parameter to cgc.