converting applet to application

Hi guys I am just started to learn java last weekend and I don’t know how to convert this applet into an application so I could run it in Metroworks Codewarrior 4. its a game of pong and the source code is in here:
http://cioffe.com/pong/
could you guys show me how to run it successfully? if you have time, can someone do the source code for me and send it to my email? help a newbie out lol. thanx.

anyone understand visual java? is this job possible, and if so, is it easy?

Hrm, most IDEs I’ve used know how to run Applets.

Anyway, see if you can get this to work for you:
http://acme.com/java/software/Acme.MainFrame.html

The “correct” solution is to make your game be a java.awt.Panel then have two loaders, one for applets and the other for applications. For the applet loader you don’t have to do much, just add the Panel to the applet. For the application you’ll need to create a java.awt.Frame and set that up, then add the Panel.

I’m not familar with Visual Java. Most ppl around here like one or more of the following: Eclipse, NetBeans, IDEA. The first two are free and I’m pretty sure all have an understanding about applets.

Just add a main method, i.e.:


public static void main(String[] args) {
   JFrame applicationWindow = new JFrame("Applet");
   AppletClass myApplet = new AppletClass();
   myApplet.init();
   myApplet.start();
   applicationWindow.getContentPane().add(myApplet);
   applicationWindow.setSize(300, 300);
   applicationWindow.setVisible(true);
}

I believe that should work :slight_smile:

Stu

Adding Applets to Frames used to work fine for me, but for some reason I haven’t been able to get that to work with JApplets and JFrames.

Wy dont you use a java.awt.Canvas object to draw out the scene, then you can make the main class extend either Frame or Applet and add the Canvas to it.