well I am going to translate a pair of mouse coords to world coord… Todo that I need todo this
GL11.glGetDouble(GL11.GL_PROJECTION_MATRIX, projection);
GL11.glGetDouble(GL11.GL_MODELVIEW_MATRIX, model);
GL11.glGetInteger(GL11.GL_VIEWPORT, viewPort);
projection,model,viewport are all doublebuffers. But since 0.9?? GLU uses arrays
GLU.gluUnProject
So I need to convert. How do I do that the easiste way?