This little demo inspired me to go back and have a play of 'Babylon 5: I’ve Found Her ’ - a freeware Fan made game that lets you fly a starfury.
It has ultra-realistic newtonian physics, but still manages to play ok.
However one feature that seriously impacts on the playability is the uselessness of the ‘match speed’ function.
It is a feature that has been stolen from both the Wing Commander & X-Wing series… however, it hasn’t been adapted to make it useful when dealing with true newtonian physics.
In every dog fight, I find myself wishing that it was actually a ‘match velocity vector’ function; that would instruct the autopilot to make a best effort to match the targetted crafts flight trajectory. (without altering the attitude of the fighter)
This would simplify the combat maneuvering significantly, as it would (more or less) allow the 2 craft to maneuver as it they were operating in the same coordinate system.
I guess this isn’t something you will have to worry about if you arn’t making a realistic flight model.
Still, no harm in putting the idea out there, as I’ve yet to see a game feature this flight control aid - definitely a USP ;D