You simply cannot interpolate between geometries with different polycounts.
Continuous LOD is old-tech though, as it is slow because it requires new geometry to be sent to the GPU every frame
You should just have a couple of LODed versions of your model, and switch among them at the proper distance. You know you finetuned the poly-count/distance properly, when you can’t see the switch anymore.
The most recent GPUs can do c-lod, but you might wonder whether that’s worth the effort of developing when the alternative is so plain simple.