Continuous 2D Worlds using chunks and rendering.

Hello everyone,

I could use some help and hopefully someone here can put me on the right path.

My overall goal, is I want stream 2D world chunks to client machines. I can do the networking, but I am having a problem figuring out how to render the world as the player travels through it. I can write a loop to get exactly what tiles to display, but I don’t know how to render these tiles. I have looked at the source of map renders in LibGDX and most parts of the code I don’t understand. It looks like the renderTileLayer does some sort of 3D work, but I don’t know anything about 3D to fully understand what is going on.

If someone can point me in the right direction to achieve this effect that would be greatly appreciated! :slight_smile: