I have a problem with my JOGL app hanging.
Machine: Dell Precision (NVidia Quadro FX graphics), XP pro, JOGL 1.1.0
When hardware acceleration is enabled, everything works fine. Also, I display the GL version info via a dialog and it is 2.0.1
When hardware acceleration is disabled, the program hangs. The GL version given is 1.1.0 (presumably, the software implementation provided by Microsoft).
When I run the app on a non-hardware accelerated machine, the program also hangs.
Here is the top of the stack trace:
Exception in thread “AWT-EventQueue-0” javax.media.opengl.GLException: Can not destroy context while it is current
at com.sun.opengl.impl.GLContextImpl.destroy(GLContextImpl.java:176)
at javax.media.opengl.GLJPanel.handleReshape(GLJPanel.java:993)
at javax.media.opengl.GLJPanel.paintComponent(GLJPanel.java:479)
at javax.swing.JComponent.paint(JComponent.java:1006)
Does anything obvious stand out for you? Do you think the GL 1.1.0 vs. 2.0.1 has any relevance?
Thanks in advance,
Mark