Hi guys,
I don’t know if this fits in this section, but I think every “noob” gets to this point like I did.
How “far” should I fill my game with content for testing?
I create a dungeon crawler with final fantasy styled combat. My base theme is the Anime “Sword Art Online”. Which means, there are no Spells and everything is melee and weapon related. To equip a certain weapon you need the mastery of said weapon type. At this moment I got 22 masteries for either blunt, thrust or slash weapons. Originally there were shields or some kind of net included, but i curently have one weapon slot and one armor slot implemented and you can’t kill a skeleton with just a buckler, can you?
Each and every of this mastery has it’s own rank and gets experience when equiped in a fight. As you grow more familiar with your weapon (rank your mastery up) you get skills. Each skill represents the nature of it’s weapon. A dagger has many critical hit and multiple hit skills, while a mace has more base damage attacks.
You see, that entails a slew of content I have to create and balance.
Is there any point or threshold where I clearly can make a cut and implement other things?
Would love to hear your opinions.