Hi all,
(hoping to have selected the right thread to post in)
I’m currently beginning a new 3D game prototype, and I’d like to try and deploy it as an applet (don’t laugh).
The runtime compatibility level will be java 1.4+.
So I’m looking for a 3D software renderer, as I don’t want the user to install anything else than java 5 on its computer, and java web start is not an option.
Idealy this would be opengl compatible, in order to integrate it in the Xith tree as a third renderer… but this is optional.
The game will be a 2d platformer with simple 3d rendering (low-poly, many textures), so I don’t really need a multi-million polygon cruncher, just something with at least decent lighting / texturing and working well on a 1GHz computer.
I’ve already searched on the net for this, but I’d rather rely on this forum to send me into the right direction…
Any insight is welcome ! I’d especially appreciate links to already in use engines (don’t want to much to spend time in debugging the renderer)
Lilian