None of the examples really use it. When a user enters a bad user/pass and this fires, you see the message. Is there anything else that needs to be done or reset to re-attempt a login. I left it as is(meaning is displays the message), except to clear the user/pass fields…but subsequent login attempts just seem to be ignored.
yeah wehn connection is refused you need to start over with a new connect. This is on purpose as it helps us detect DOS attacks on the network level.
The reason for the callback is so that a game GUI cna display that the connection attempt failed and why
Hey, works for me as that is what I am doing. Telling user what happenend and that he needs to start over/relaunch the client.