Connecting tiles to make a smooth transition

So I’ve got my map working, however I can’t quite figure out how to connect tiles, so that they make a smooth transition from one type to another.

Like from grass -> dirt -> sand -> beach -> water, stuff like that. Any suggestions on how to do it smoothly? :slight_smile: Should I just make a tile for each type of transition, and use that on tiles that’s connecting to other tiles of a different type?

Regenuluz,

The way I’m doing it in the engine I’ve created is to basically have transitional tiles for all of the tiles that need it… from dirt to stone, for example. It really depends on the game, but as long as you’re not using too much memory or processing with your engine, then having different tiles being placed depending on their transitional necessity really shouldn’t be an issue. Try it with one tile set and see how that works out for you :]

Colton

The traditional technique for making tiles blend together smoothly is called “texture splatting”. I don’t have a lot of insights into how to do it, but that should at least give you a very searchable term (I believe JGO even has a few posts on the topic)

http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934

“Hey, dude! There’s this really cool site! It let’s you just write in some text and it’ll magically find things related to it! It’s called Google…”

@coltonoscopy, that’s probably how I’ll end up doing it! :slight_smile: Thanks!

@sproingie, I think that’ll be a little too advanced/overkill for this, but it’s something I’ll keep in the back of my mind for the future! :slight_smile:

@theagentd, Eh? Google? What’s that!? :o - I tried google, but didn’t come up with such beautiful links as you did! I’ll give them a read and then I should probably start making a map editor soon, or else I fear I’ll have trouble actually testing it out. :stuck_out_tongue:

And lastly, thanks for the help so far guys! Here, have some appriciation! :slight_smile: