The answer to this question may be in some documentation somewhere (in which case, sorry for wasting forum time), but I can’t seem to find it, and I’m not sure what’s going on…
I’m trying to work with some of the GL interface methods like glDrawPixels and glReadPixels that take New I/O Buffers as the data-storing arguments. But I’m confused by the fact that all of these methods are overloaded with a second method that is identical, but takes “long pixels_buffer_offset” or something similar as an argument. What does this second function do? The docs make it look like its a direct copy of the C function that takes a pointer to a buffer, but that can’t be it, since there are no pointers in Java… but then what could be being “offset” if there’s no data or buffer included in that function?
Thanks.