Basically the idea is a space trade/shooter on a vast scale. Travel will be sub-light inertial within solar-systems with jump gates between systems.
I am looking for some feedback on the unique control system which is really the hook of the game. Basically the ship has two control modes: while holding down Shift the ship is in standard asteroid style (i.e keep drifting until you act to stop it) mode. Releasing Shift activates a computer control system that attempts to make the ship fly in a more user friendly manner (within the same physics simulation).
It may take a bit of getting used to but let me know what you think.
http://www.angryoctopus.co.nz/strafefighter/strafefighter.jnlp