compiled whole LWJGL with gcj 3.3 8)
it’s far more completed than previous version
part of java.awt is missing (like we care ;D)
javax.swing is missing (like we care at all ;D)
javax.imageio is missing not really important but needed for some examples I tried to run
I compiled with ant, (tweaked the build.xml for change compiler and it worked)
I’m trying to run the bytecode, but it’s asking the _d debug lib
I don’t remeber how to build it , elias explained me once 
vrm@vrm:~/LWJGL/lib$ gij -cp examples.jar:lwjgl.jar Polygon
Exception in thread “main” java.lang.UnsatisfiedLinkError: lwjgl_d: file not found
at java.lang.Runtime._load(java.lang.String, boolean) (/usr/lib/libgcj.so.4.0.0)
at java.lang.Runtime.loadLibrary(java.lang.String) (/usr/lib/libgcj.so.4.0.0)
at java.lang.System.loadLibrary(java.lang.String) (/usr/lib/libgcj.so.4.0.0)
at org.lwjgl.Sys.initialize() (Unknown Source)
at org.lwjgl.Sys.() (Unknown Source)
at java.lang.Class.initializeClass() (/usr/lib/libgcj.so.4.0.0)
at _Jv_ResolvePoolEntry(java.lang.Class, int) (/usr/lib/libgcj.so.4.0.0)
at BaseWindow.start(int, int, int, boolean) (Unknown Source)
at Polygon.main(java.lang.String[]) (Unknown Source)
next step is binary compile
I hope it’s going to be small or at least gij is small and efficient (/me looks at sun bloated JRE)

