Hi all
I was thinking about structuring stuff, and then I came across this problem. You construct a universe, and then add it some object. Now, you compile the scene to make it “render friendly” (I didn’t even understand the friendly part, if someone could explain what it mean !)
Well, anyway, what if I’m making a dynamic world, where I want to add models while it’s being rendered. What should I do ? Reload the whole scene and compile it ? It doesn’t sound good. Should I recompile the scene whenever an object is being added to it ?
Tnx
