Compile or to not compile

Hi all

I was thinking about structuring stuff, and then I came across this problem. You construct a universe, and then add it some object. Now, you compile the scene to make it “render friendly” (I didn’t even understand the friendly part, if someone could explain what it mean !)

Well, anyway, what if I’m making a dynamic world, where I want to add models while it’s being rendered. What should I do ? Reload the whole scene and compile it ? It doesn’t sound good. Should I recompile the scene whenever an object is being added to it ?

Tnx

BranchGroup.compile() method does nothing in Xith3D and left only for better source code compatibility with Java3D code. This meand that you should not compile/recompile your scenegraph at all.

Yuri

[quote]BranchGroup.compile() method does nothing in Xith3D and left only for better source code compatibility with Java3D code. This meand that you should not compile/recompile your scenegraph at all.
[/quote]
Good that you mention it. Last week or so you mentioned other method(s?) which are existing in Xith3d to simplify the porting of J3D apps.
However… it would be important to specify in the Javadoc of these methods that they just don’t do anything.

William, Jens, …: is the Xith3d Javadoc taskforce ready? :wink:
Who’s got the licence to k… change it? Let’s start with these dummy methods in Xith3d which tend to confuse (new) Xith3d users when these methods are there but aren’t really there… (Like “The man who wasn’t there”, you know.)

lol

and since these functions are in the tutorials to, I was wondering !

But, anyway, it doesn’t tell me what should I do to modify a Shape3D on the fly!

[quote]William, Jens, …: is the Xith3d Javadoc taskforce ready? :wink:
[/quote]
Basically everyone can open bug reports for bad/missing documentation. The reports can be for packages/classes/methods. This is probably the way to go.