Well, we’ve got 2 months, a tiny number of huge prizes, and (I think) lots of people who want to enter (if they can).
In typical games-industry style, I’m assuming that people here are more interested in sharing thoughts. ideas, advice on this rather than keeping silent “in case we give a competitor any help”.
So. Thoughts? Plans? Tactics?
To start with, I think the biggest thing here is “what can we do in the time available?”. AFAICS from the rules, competition WILL be fierce (assuming they have a significant number of entrants), since people will be entering projects that they’ve already been working on for some months - those will be allowed, so they are the competition to aim for.
At the same time, it’s ONLY TWO MONTHS (Cas, any comment on dev time for first gold release of AF?). At the moment there’s also this big question mark over whether 3rd part libs / middleware / etc will be allowed unless it’s 100% java. This makes that time frame look very small indeed.
AFAICS you either have to be a mobile games developer (there are lots and lots of professional independent mobile games studios) or else it’s probably impossible for most people alone to get anything worthy completed. I’m guessing the best way forwards is to group into teams (I’m assuming that the majority of entrants will be individuals - partly because of the entry criteria, partly because there are so very very very few java games studios) so that you can make that 2 months go as far as possible…