This vote got screwed up, go here instead:
Kev
This vote got screwed up, go here instead:
Kev
I would like to contribute about 3-5h per week. I would either do some coding as long as I get fed with tangible tasks or do project management and task specification myself. But not both (I am tired of being mr-do-it-all at work ::))
Edit: I am an experience java developer with 15y+ programming history, but never really finished a game related project because I tend to give up on things I have to do alone :-\
I guess on average 5 hours a week.
programmer - don’t make me do art
Wouldn’t mind setting up a development environment(tools, coordination, code review.) - don’t make me do project management
If we decide to go for a RTS, it might be possible to take some ideas from Shattered Galaxy. I have played it only briefly during its beta test, so I can’t comment much on it, but it had a persisted world.
EDIT: I don’t think that I would have the time to take part in this, at least not in the coming months. If I have time later (maybe 5-10 h/week), I can help with programming. I’m also involved in Project Darkstar and I’m making a similar application server of my own (http://dimdwarf.sourceforge.net/), so I can help with those if you decide to use one of them.
I’d happily contribute 5 ~ 10 hrs/wk depending upon my schedule. Some times more when I need a break from my other projects. I’m strictly a programmer. You wouldn’t want me anywhere near the art.
Count me in - just don’t ask me for artwork!
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/O¯ Bang!
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I dunno SimonH your pretty good. haha, i can do art might be more helpfull there than in programming. I dunno how many around 5 or less, im just fairly busy 2 jobs + school
I can probably only put in a few hours a week, my wedding is in 2 months (not to mention struggling to get my 4K entry done) so pretty busy. After that I should be able to put in considerably more. If we end up going for a 2D Space Trader I can contribute any of the stuff I did for StrafeFighter.
I’d like to put in 3-5 hours a week, and i think it’d be cool to make a multiplayer RTS.
I’ve got some path-finding code which might be of use, as well as some network code.
Never done 3d programming but i’d love to see how you guys do it for this project. Also I haven’t taken part in an open-source project and my internet access is patchy, so I’m not much use for helping to organise stuff
I would love to help, but unfortunately I have little enough time for my own coding. Once summer roles around I should have more time to spare. Given that, I’m a reasonable artist and would be willing to do 2d and 3d art or interface design and that type of thing (although not too much at once
I think I could do 10 hours per week. I’d be willing to work on any aspect of the game, including art or sound or story. I have a friend who could do music.
Guess I should put an about me in here:
I’ve been making games for around 9 or 10 years, making them in Java for 6. I have experience both working solo and working in teams, and have finished a number of projects in both sectors. I have led a team of 17 people that consisted of 7 programmers in making a game, and right now I’m working professionally among a team of 5 people (but not a management position). Throughout all the games I’ve made I’ve created all the art, music, and sounds, so I’m decent at those by now. I also have spent a good portion of my life writing various types of fiction, including game scripts.
So, like I said, I’d be up for anything.
I volunteer for this project!
I can easily dedicate 10h/week for the project.
I am a Java developer with approximately 5 years of experience. I have worked on multiple game projects in the past, only could not finish any of them, either because of lack of time or lost of interest.
I am eager to dive in.
lol, perfect preconditions for a contributor
I concur… :-\
Maybe I should have mentioned that I worked solo on these projects, and would really like to experience a team project.
If it ends up being RTS I will be able contribute a fair amount.
As for the space trading game (as its never been a style of game id play), I feel ill be doing alot more learning than helping at the start. So I wont say how much time I can put in at the moment.
Watching the votes we might consider creating something like a RTS - Space Trade crossover. Thinking about this openly could perhaps lead to some unique gameplay ideas…
I’ll jump in with the rest of the pack and say around 5 hours a week is what I could reasonably afford, assuming we’re talking about sometime after the end of January. I may need to cut back a few months down the line if I end up taking on more consulting than I currently expect to, but we’ll see.
My game-related expertise is mostly in physical simulation, but I’ve done a lot of stock market analysis, so I can help with any mathematical, statistical or market related stuff that needs doing. I’ve had some neural net/genetic programming experience (genetic algorithms, too, but those are toys, not tools), though I’m not at liberty to share code for it, alas (it’s not “mine” in the IP sense). But if machine learning needs to be an element of this, I could certainly help out setting the direction and getting things running.
My current work involves setting up simulations to price bets in sports games; not sure that’s relevant to this, but if it is, I’m your guy!
I estimate would be able to put in between 10-20 hrs a month.
I have been programming java since 2000.
I have always wanted to create a space sim similar to that of Freelance as it is interface was simple to pick up (mouse controlled) and it had a great story.
I have a basic real time ray tracing engine which could be a base for a software rendering engine.
mmmm. I would really like to join this effort. It’s final year PhD though and somewhat bitterly I have had to neglect JOODE. If you go for a space sim, and you use JOODE (it is a java tech showcase after all), I will work on this project and use it to get JOODE in better condition. 4 hours a week min.
If you don’t use JOODE. Then I would still like to contribute but sporadically according to my real work needs (I consider JOODE part of my PhD even if it is a bit too general, so I can make time for that). As for the vote: overall I don’t really care what type of game it is (so I have not voted).
Space sim is good but I find trading tedious and boring. Rewarded internet top score mini-games in space stations?
RTS is a genre I prefer to play. God I loved TA. I liked supreme commander too until I played the ladders. Then I realized I would never be good at real RTSing and childishly never played it again. Haha. The SPRING engine (runs TA data) is open source, you can get inspiration from that (and I believe their was a successor to it too that has not been finished)
Actually bearing these things in mind, I think a space sim is probably better for this group effort. The fact that the genre has typically bored me makes me think there is massive room for game play improvement. Coding anything that comes near TA or SC would be harrowing. The flocking and the level of command automation in particular. Without those features its a pretty naff RTS (try playing the open source version of Warzone 2100, their group pathfinding is awful and the game really loses out because of it. The contributers are clever but they still can’t it working right because it’s genuinely a hard problem).
Summery: I see a good RTS technically very difficult to code and little room for improvement over state of the art. A space sim is pretty easy technically but needs lots of decent content (interesting missions, interesting sights to see in the galaxy etc.), which would suit this type of development coordination. (convinced myself enough to vote now )
Tom
[quote=“t_larkworthy,post:19,topic:32790”]
+1e10 Brilliant! What a fantastic idea - “Explore the universe of Java games!” Each space-station has a terminal on which the player can play that station’s games (could these even be links to other sites?). they’d have to fly to whichever station to play favorite games, or they could just browse from station to station, never sure what they might find… This is really good incentive for casual gamers; trade, upgrade ship or try local mini-games. I can hear the forums now: ‘goto java-space-thing.com & hspace to planet L4KDEAD’ (or DSRTBUS for that matter…)
“Set hyperspace for star cluster J4K2010!” ;D hic