I’m too scared to start a thread in case that implies responsibility for the project. I simply don’t have the time to put in right now.
However, a possible breakdown of technical components:
- Solid terrain: representation (2.5D or 3D), generation, physics
- Fluids (rivers oceans etc): particle model, physics
- Plants: sun/soil/growth/harvesting cycle
- Creatures: attributes, reproduction, behaviour
- Weather: model (automata, rules etc)
And importantly, an infrastructure that lets components interact so as to make it a living world, and a sandbox.
Jono.