Make your mind up. Either you’re suggesting a community-written VM on top of a guest OS (in which case the lack of RSX access cripples it), or you need Sony’s backing and support to get a proper VM with RSX access which can be used for PSN titles.
Reread my posts I never suggested a guest OS.
Getting Sony’s backing and support for an official low cost java/ogl based SDK for PSN titles is exactly what I’m suggesting.
My point is that I can see some compelling reasons for Sony to support the idea by collaborating with the community, IF and only IF there is a willing community that can deliver great content for PSN.
By ‘community’ I don’t mean random java enthousiasts, but professional game developers that already have some great games that would do well on PSN.
Maybe it’s not feasible for some reason, but i can’t think of a reason why not except that maybe nobody from the java game world is interested at all?
After all, the java game dev world is who have to make it happen. Waiting for Sony or Sun to do it isn’t going to work for sure.
Well, it is about time I chimed in here.
For Sun’s part, I can tell you, ABSOLUTELY, that my interest in Java on any console has not waned. What you have are two big companies, with people in both who would like to see this happen, but circumstances have prevented it from moving forward despite some excellent initial progress. In fact, if you knew how much effort has gone into this, you would be surprised. Someday, I will have to write a book about CGO life…
I can tell you two things. First, the OP is moving in the right direction. Secondly, this thread is being watched by people over at Sony.
One last thing. I have been told by some contacts that the OP stated the best strategy to catching Sony corp’s attention. Particularly items (a) and (b).
-Chris
Woah, nice. I wasn’t expecting that. :o
Same old same old. A bunch of vaugely worded comments with no actual verifiable content. We’ve heard the exact same thing for years now and never seen anything solid.
In a couple of years when someone digs this up you’ll answer with something equally vauge like “there were tricky issues we couldn’t address” and that’ll be the last we’ll ever hear of it.
I’d love a Java equivilent of XNA, especially if it was possible to write games for the PSN store, but until I see something in my hands that actually works it’s all just hype and fluff.
Thanks for the input, ChrisM
Okay, so everybody with a decent game, bring it on then: Answer the OP 8)
FWIW, to add to point a), something like JEmu2 that enables PSN to offer emulated classics for something cheap might do well. Wii and X360 have it, PS3 doesn’t. I’d be willing and able to provide that.
You won’t prevent non professional game developers from participating.
Well, FWIW we already have Ultratron ready to go on XBLA - got it ported to C#. It was that simple to get our stuff running on a console after all. It’d be just peachy to get it on PSN too. In fact being part of a team involved in getting Java onto PS3 would be one of the few roles I’d consider doing fulltime instead of Puppygames or contracting.
Cas
That’s not my intention at all, but having professionals on board with the intent of selling their actual games on PSN to get the ball rolling will make it more likely to be interesting to Sony.
Sorry for joining in late - I think this is a great idea ;D
In regards to development, I could probably help out, but my time is somewhat limited. I am definitely willing to put in a couple of hours or more. The question is, are we just talking about it or are we going to get this thing done? The same topics come and go and nothing gets implemented. Unless someone is going for it, this isn’t happening. Neither Sony nor Sun will do anything.
There first things to do is to make sure (1) what we do is legal. We (2) need to obtain the development tools for the PS3. I am not so sure how much they cost or how we are going to get them, but it would probably nice to get Sony/Sun to contribute for free? Then (3) we program it…
If that isn’t a compelling reason for Sony to go for it, I don’t know what is…
I guess that’s just your way of saying that you fully support the idea but are prepared for the disappointment if it doesn’t work out like last time, right? ;D :-*
Yes.
So sorry if it’s the same old, same old. Sorry that I can’t tell you more due to the NDAs between us and Sony. You have no idea how frustrating it is to have worked on this stuff and not anything public to share. More frustrating for me than it is for you to hear the vague comments that I can publicly state.
No, but games that are not “acceptable” to a platform like PSN, or XBLA for that matter, won’t see distribution either.
no way to argue about all those internets “casual game” that a JVM on PS3 will give access to their user ?
after doing some research, i have trouble to understand, PS3 is java powered, no ? and it seems that using the BD-J with a little “tips” some people run Java program on it ? so what the problem, and why this JVM is not easily accessible ?
http://www.ps3hax.net/showthread.php?t=5751
not the right processor ? that’s it ?
TBH, I don’t think java really shines for casual web games. Flash is much better suited for that and the PS3 browser already supports it.
Besides, imho the goal here is selling great games on PSN, for which java really could shine.
[quote]after doing some research, i have trouble to understand, PS3 is java powered, no ? and it seems that using the BD-J with a little “tips” some people run Java program on it ? so what the problem, and why this JVM is not easily accessible ?
[/quote]
I’ve done some testing with that and actually got something running on it.
The bottom line is that BD-J is what it is; it’s meant for some interactivity on bluray discs and isn’t really suited for any serious gaming: It doesn’t really support the PS3 controllers, from the look of things it’s only an interpreter, it seems impossible to get 60fps (could have something to do with having to sync with bluray’s framerate?), BD-J is based on a subset of java 1.3, there’s no way of accessing the RSX, the list goes on…
I guess it’s great for what it intends to do and good enough for simple games that don’t require much interactivity (because of the controller problem), but it’s certainly not good enough for games that target PSN.
The good part of the story is that much of the work of getting a JVM on PS3 is already been done before. What we just need is a real J2SE implementation, at least Java 1.4, with access to OpenGL and the controllers.
I wonder which criteria Sony uses to decide whether a game is “acceptable”…
If Sun has done something to allow the creation of a JVM for the PS3, is there a vanishingly small chance to get JOGL for the PS3 too (and not only LWJGL)?
I don’t know but I’d generally just assume that it has to be of a high technical standard with good playability and having suitable content.
[quote]If Sun has done something to allow the creation of a JVM for the PS3, is there a vanishingly small chance to get JOGL for the PS3 too (and not only LWJGL)?
[/quote]
That’s all just speculating. I don’t see any reason to either rule out JOGL from the possibilities, or to assume that LWJGL would be the only binding.
Ultimately I’m hoping to get Sony to agree to partner with Sun to get the job done - that would be my preferred option. If the political agreement eventuated, then I think the technical issues would not be a great hurdle.
Absolutely. I’m not interested in a hacked back-door solution. I have a product line that I want to ship using this technology, I’m not interested in something that I can’t sell to our investors.
This has to be something that allows proper game releases, or I’m not interested.