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Example special abilties(usuallu have timers:
[quote]Self Heal: Basic healing that “anyone” can use, based off Intellect attribute.
Basic Attack: You deal base weapon damage.
Improved Attack: You deal base weapon damage +10%.
Advanced Attack: You deal base weapon damage +20%.
Basic Valor: Sentinel special, adds +75 defense for 15 sec.
Major Valor: Sentinel special, adds +150 defense for 30 sec.
Superior Valor: Sentinel special, adds +300 defense for 45 sec.
Counterattack: Sentinel special, a strong attack that lowers enemy offense by 5% for 15 seconds.
Improved Counterattack: Sentinel special, a strong attack that lowers enemy offense by 10% for
30 seconds.
Grand Will: Sentinel special, allows chance for sentinel to get back into combat from an
incapitated state back on his feet with 50% or 100% efficency if 1 ability pt spent,
but the player’s action will be depleted, works every 5 minutes.
Fortify: Sentinel special, increases dodge and block skills by 30% while active, for 30 seconds.
Disarm Attack: Sentinel special, possibility that this shot will delay opponent for seconds.
Basic Fear Stasis: Champion special, freezes opponent in place for 2 seconds, decreases his
offenses and defenses by 10% for 30 seconds.
Major Fear Stasis: Champion special, freezes opponent in place for 4 seconds, decreases his
offenses and defenses by 20% for 45 seconds.
Superior Fear Stasis: Champion special, freezes opponent in place for 8 seconds, decreases his
offenses and defenses by 30% for 60 seconds.
Basic Power Attack: Champion special, adds +5 damage to current weapon used for the attack.
Improved Power Attack: Champion special, adds +15 damage to current weapon used for the
attack.
Advanced Power Attack: Champion special, adds +45 damage to current weapon used for the
attack.
Armor Harden: Champion special, adds +50 armor while active for 30 seconds.
Strength and Honor: Champion special, display your courage, an may intimidate AND stun your
opponent for 30 seconds, while you gain +4 STRENGTH and +40*(lvl/2)
Vitality.
Basic Berserk: Enforcer special, increases attack output by +30%, but you suffer -50% armor,
-100% defense, and -50% accuracy for 15 seconds.
Major Berserk: Enforcer special, increases attack output by +50%, but you suffer -30% armor,
-80% defense, and -30% accuracy for 30 seconds.
Superior Berserk: Enforcer special, increases attack output by +70%, but you suffer -10% armor,
-60% defense, and -10% accuracy for 45 seconds.
Basic Flurry: Increases attack speed by +60%, but accuracy is decreased by 50% for 15 sec.
Major Flurry: Increases attack speed by +80%, but accuracy is decreased by 30% for 30 sec.
Superior Flurry: Increases attack speed by +100%, but accuracy is decreased by 10% for 45 sec.
Basic Dire Attack: Enforcer special, adds +10 damage to current weapon used for the attack,
and also may add +1% bleed per attack (it stacks!).
Major Dire Attack: Enforcer special, adds +55 damage to current weapon used for the attack,
and also may add +2% bleed per attack (it stacks!).
Superior Dire Attack: Enforcer special, adds +80 damage to current weapon used for the attack,
and also may add +4% bleed per attack (it stacks!).
Mirror Damage: Enforcer special, absorbs 50% of damage done to the enforcer, and then inflicts
the other 50% of the damage back to the attacker for 30 seconds.
Maximized Attack: Enforcer special, a fast warm-up timer attack that attacks at the maximum
damage output for any weapon.
Corrupt Armor: Enforcer special, decreases opponents armor by 30% for 30 seconds.
Peircing Attack: Enforcer special, powerful attack, that penetraits 50% of enemy armor.
Basic Cross-eye: Rogue special, creates a double image of your character, resulting in a confused
opponent that will only hit you 1/2 as much for 15 seconds.
Major Cross-eye: Rogue special, creates a triple image of your character, resulting in a confused
opponent that will only hit you 1/3 as much for 30 seconds.
Superior Cross-eye: Rogue special, creates a quadruple image of your character, resulting in a
confused opponent that will only hit you 1/4 as much for 45 seconds.
Basic Fan Attack: Rogue special, you attack twice at the same time, at rapid speed.
Improved Fan Attack: Rogue special, you attack three times at the same time, at rapid speed.
Advanced Fan Attack: Rogue special, you attack four times at the same time, at rapid speed.
Sneak: Rogue special, you begin to walk slowly in order to sneak behind your opponents, or
in order to get away, relies on your Stealth skill.
Conceal Self: Rogue special, you conceal yourself and you are camoflauged in your surroundings
but if you move, you will loose your camo, ideal for sniping or hiding.
Cloak: Rogue special, you are able to utilize specialized cloaking devices for Master Rogues,
that allow you to move while being nearly invisible “based on your stealth skill” but
if you attack you leave your cloak.
Double Run: Rogue special, allows rogues to run faster than the normal sprint to get away faster,
can be stacked with Sprint!
Uncanny Dodge: Rogue special, adds +60% dodge for 30 seconds.
[/quote]
id say also, that usually the blue prints for how the class trees line up should be done first, like im doing, and im far from done. i was mainly just getting a bunch of ideas linned up. hope this help, fellow 'loper 