Just found this, pretty cool
http://www.indietechnologies.com
I’m attempting to swing a deal to include a “free for non-commercial use” license to it with JNWN, in which case I’ll integrate it
Just found this, pretty cool
http://www.indietechnologies.com
I’m attempting to swing a deal to include a “free for non-commercial use” license to it with JNWN, in which case I’ll integrate it
Okay,
After a nice chat with Mike, the developer, I’ve licensed this. Im clear to destribute it with JNWN, I just cant destribute his examples or docs so if you want, lets say, to do more with itin your JNWN derived app then I am, you’ll need to license the ful lthing from him. (Its only $99. Very reasonable.)
As I work with it and get it integrated Ill post my experiences
The terms Jeff describes is part of the developer/runtime license agreements now available on the ordering page.
Mike
Hi
Have you tried checking you website in a range of platforms?
firefox under linux looks a bit strange
It looks like this
Endolf
Odd. I use SUSE9.3 and Firefox and it looked okay to me.
Ofcourse its possible that I could have been looking t=hrough Konqueror as it also displays web pages, but I dont think i was…
Im on FF 1.0.6
Hey Jeff,
We (IMI) have dedided to give this a shot, too.
On a related note, it looks like we will be doing the same kind of thing for our collision libraries that we intergrated into JNWN. As a Beta user, you will get freee support of course ;-), but you’ll have to only distribute the run-time. We can chat more directly…
No problem, lets chat
Oh and ive been meaning to let you know that the downloadable build of JInput has been updated, pls try it on your WIn32 system
Edit: Duh i meant WIn64. Wrote that late last night,.
In case it’s not clear, you only need to distribute the Genesis FX runtime and that part is free. You only need the developer license if you do development. For open source projects like JNWN, contributors do not need a Genesis FX license unless they are developing particle effects with Genesis FX.
Mike