Hey, I am Mice.
Here’s what the game is, and about:
I’m currently in the works of putting together a Command and Conquer 2D top down AARPG-ish Turn Based game.
[Can be tile based, could be irregular point to point based (randomized tile location than just a grid.)
75 years in the future, and a decade after disasters of sorts. You name it. Nuclear war, fallout, aliens, who knows… The world is now pretty much a vast exotic wasteland.
The player is in charge of a group of Soldier-turned-civilians of survivors who haven’t been killed by the extremes of the environment and savage society of modern post-apocalyptic times.
The player controls these units in areas adjacent to the previous starting from the Capitol Base where the player can trade resources for credits and other resources, recruit new units for credits etc.
When the player enters an area, they must progress through to the next one in order to find more innocent survivors willing to join your cause of rebuilding the land which was destroyed.
The main enemy would be the hostiles in each area that are doing the same thing you are; obtaining resources, upgrading their objects (Crafting) and also fighting off mutants and monsters as well.
Another thing I would like to mention is how I plan on creating the Units in the game. For actions completed, or enemies slain, they gain points that can be used in a skill point web that the player can customize their abilities, and efficiency in their abilities.
For instance, if the player feels they want to turn a Unit into a scout and scavenger, they would put points in the skill web that allow the unit to do so.
Or, the player could make a defensive unit that can carry lots of resources, and a few other units that can intercept hostiles attempting to kill the “mule” of resources.
For the time being, I’m able to test out the progress I make in my game (because I don’t have graphics or assets to go with the game) by referencing the game grid offsets to the mouse, and it works A-OK until I can find someone capable of providing sufficient placeholders, or implementing the end result of graphics that work well.
I am streaming the creation of the game on Twitch.tv/epicmice as well.
That’s all I can think of for the synopsis and game development I’ve come up with, there’s a bit more scattered information I left out, but if anyone would be interested in it and would like to take part in the game’s creation, please PM me.
I would like more people to work along with. I feel this game would really be something the way I imagine it. I am totally capable of making it happen myself, but there’s so much time I have to invest and I’m doing it alone as well.
If anyone feels confident in their ability to program in java, or provide good graphics, ideas, it would be nice to have that.
I don’t have money to pay for anybody contributing, however. But in the case that this game does become crisp and clean enough to be released to the public, I would gladly split the earnings equally.
So I’m looking for those who can code for now, and if someone would like to provide graphics this early on after we discuss what I see the game to be like, I would be happy to maneuver some code around to test the game with.
I have Skype, and team speak.
PM me if interested.