com.xith3d.render explained!

Hello,

For those wishing to learn more about Xith3D and how it works, I have created a diagram which illustrates how the Xith3D renderer processes the scenegraph into OpenGL commands.

The documentation is located here:
http://xith.org/tiki-index.php?page=RenderPipeline

The diagram was created using sodipodi (on OS X, via fink). The .SVG source has been attached to the wiki, but please be aware that the image is Copyright and you may NOT reproduce it in any means without my prior approval.

Cheers,

Will.

no image; just the [x] icon

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Cheers,

Will.

Very…very much appreciated. Really.

The only downside to xith is that not many of us understand it enough to use it…collisons, shadows, etc. Information like this is nice to have. :o

you’re welcome :slight_smile:

I’ve made a few modifications to better illustrate how the Peering system works (i.e. abstraction from underlying 3D API).

There are a few “gray” areas to Xith3D, i.e. shadows and collision - these are the parts David created and are more or less abandoned. Personally I don’t recommend using them unless you understand it (or are willing to learn) enough to maintain it yourself. The rest of the API however is well maintained, i.e. the scenegraph, shaders, ASE loader, etc…

The renderer is fairly complex when you look at it for the first time, mainly due to the 3D API abstraction. I hope my diagram will help shed some light on it.

Will.

magic there it is :slight_smile: