So I’m using the standard OpenGL/LWJGL setup
There’s this effect I want to get, but I don’t know how I should go about it
I have a texture that’s either completely white or completely transparent
I want to make it so that it changes color over time
I know how the RGB color system works, so game logic isn’t the problem
Which methods should I use to color this texture? Is it even possible to color an individual texture?
Thanks