Why does jogl not support the color index mode ?
I want to write an application in a multihead environment, supporting several windows (fullscreen) for each monitor. Each of the GLCanvas displays a different image, and supports a kind of blinking.The blink effect in all windows should be in a synchroneous manner to avoid ergonomic drawbacks.
So the idea is to modify the color index table.
Using the supported RGBA mode, works fine, but “drawing” e.g. 10 images in the back buffer (setAutoSwapBufferMode(false)) and afterwards swapping the buffers of all GLCanvas objects is to slow if the workload is high enough. So a kind delay is visible.