I am working on a game that runs in fullscreen mode and uses mainly sprite animation with some manual drawLine type rendering.
I would like to use color cycling to animate some of my sprites (for very specific sorts of effects).
Since I’m doing all this with VolatileImages for the performance gains, I believe I can not (and should not) use the ImageFilter stuff.
Does anyone know if it’s possible to do color cycling with VolatileImages and make it fairly quick?