I’m rendering
g.setColor(new Color (0.0f,0.0f,0.0f,floatvalue));
g.drawString(""+somevalue,someposition,someposition);
a 100 times per frame.
it seems that rendering text using drawstring is kinda slow when its that much
and the alpha translucent thing also makes it much more slow
so that a 100 of them can drain the fps to like 40
for understanding purposes: these are damage numbers, like hit points, which are dissapearing after time