collisions inside view near the player

I have a function to check collisions between the player and the tiles, im creating stages with tiles, if the stage its too large then im only checking collision with those tilles are inside the view ( to not to check the whole bunch of tiles along the stage ), but I was reading about quadthrees collision, but instead to divide that view in 4 internal rectagles what if I create a rectangle area that its surrounding the player, then check only the collision that are inside that rectangle meaning that those tiles are about to collide with player?