It looks like the test is broken - the balls fall thru the other objects. I also coudn’t get the collision system to detect collisions. Is it working at all? Can some one post some test code?
Thanks,
Steve
It looks like the test is broken - the balls fall thru the other objects. I also coudn’t get the collision system to detect collisions. Is it working at all? Can some one post some test code?
Thanks,
Steve
Odd… the demo used to work…
The collision system does work, at least it did when I was working with Xith (I’ve been busy with other things and haven’t used it for a couple months).
I might write a simple tutorial on using some simple geometry in the collision system. I am by no means an expert on any of it, but I feel like it could help people find a starting point. Would this be helpful to anyone?
I noticed that the balls fell through the objects too, but I thought it was just a problem on my machine or my install of Xith.
Same here.
Could someone smart fix this little bug?
I will be interested…
What version was when the collision test worked?
[quote]Odd… the demo used to work…
The collision system does work, at least it did when I was working with Xith (I’ve been busy with other things and haven’t used it for a couple months).
I might write a simple tutorial on using some simple geometry in the collision system. I am by no means an expert on any of it, but I feel like it could help people find a starting point. Would this be helpful to anyone?
[/quote]
I can’t remember the last version I used, but I know it was in early-mid May using the newest (at the time) JOGL and a CVS Xith3D. I’ll try out some newer versions a little later tonight and see if it still works okay. 
Still works fine with newest Xith and JOGL. Java 1.5 broke my program though… doh.
broken for me, too (I havn’t ever run it on a mac before, but I don’t have problems with anything else).
I don’t see the back of the cube, just a white box.
If you can find out approximately when it stopped working we can probably fix it.
Will.