Hey,
was just wondering if people could suggest some ideas for good collision detection. Because i am making a good old ‘Pong’ game, and with the balls movemnet speed being greater then 1, and that it varies, it will go into the paddle. This isnt too bad with the flat part of the paddle, as while it doesnt look as good as it could, ive got it working fine. However, the main problem is with the rounded ends of the paddles, where the calculations are alot more complex and precise.