Hello, I am making a multiplayer game with LibGDX, but the libgdx only installed in the client. which means the server is a complete pure java project.
I use Tiled maps for the game, with libgdx its really easy to do collision detection with all the tiled classes, but with pure java project its nightmare (the server).
So how can i do server-side collision detection? or to simplify the question, how can i read tiled maps without any libraries but with pure java?
I have some ideas in mind, i will test them and share them is they are helpful, but please post yours either. thanks