Hi.
I’ve successfully implemented the Box2D part of libgdx into my game, and it’s working fine. Except that my bullets on rare occasion pass through my enemies. I handle all the collisions manually by getting the contactlist from the world, and iterate through them. I’ve set the body-property “bullet” to true on my bullet-entities, but it doesn’t seem to make them update their collisions more vigorously and in smaller increments as intended.
What can I do? I would really like to avoid handling bullet-updates incrementally per update manually. Is there something I’ve missed?