Collision Detection of a shell hitting a plane

Hello
I have two objects Plane and Shell, both have a method createScence() which returns a branchgroup of the geometry of both objects.

The plane is constantly moving, the shell is fired from a gun in an attempt to hit the plane.

I don’t have any idea of how to start this, all I know is that I probably need to use WakeUpOnCollisionEntry() etc but I don’t know how is everything is going to come together!

please share insight, and provide ideas!..

thanks

Abos

Use the picker instead of object collision.

Again, lookup the FlyingGuns sourcecode.

Hi!
Houston . . . I have got a problem!!!

I would like to use WakeupOnCollisionEntry to detect if my spaceship runs into a planet… But I have always the same error because my varable simpleU.getViewingPlatform().getViewPlatformTransform();

isLive() == true then when I try to set capabilities an error occurs. If Someone could help me I will be ready to diffuse my code. 8)

All right, I WROTE my own Universe ;D

B@ron {EU.BELGIUM}