Collision Confusion

Hello all
I’m a little confused about xith’s innate collision system. The balls and cubes demo doesnt work and breaks but the quake 3 bsp demo does. So if it works in one scenario…why exactly is it unsupported?

Something broke in the collision code. Nobody has bothered to investigate it yet – perhaps nobody needs it? I am not using it as I use ODE instead.

The Quake demo uses an older version of Xith3D when the code was working.

If you want it working, I suggest you go back though the releases, and/or CVS history and find out what went wrong.

This library is marked for a move to the xith-tk project to allow easier community development (but it would be better if it was working or at least the fault identified before this happened).

Will.