I’m trying to parse and render collada format.
I’m kinda stuck here. I have these indexes that I need to parse.
2 0 0 0 1 0 3 1 2 1 1 1
[triangle 1 [position normal] [position normal] [position normal] ]
[triangle 2 [position normal] [position normal] [position normal] ]
However, I cannot find much info about opengl interleaved index buffer. All I found was a thread saying that opengl doesn’t support interleaved indexing and that I would need to process the data first. Is this correct step to take? Or could I somehow use this data in a different way?