Yes. No. Sort of.
You probably need JWSDP. Show me the error messages and I’ll tell you what’s wrong.
Yes. No. Sort of.
You probably need JWSDP. Show me the error messages and I’ll tell you what’s wrong.
Is there any way to use your Collada code for non-Xith purposes? I’d like to have a Collada loader, but I use vanilla JOGL
Probably. You just have to learn the data-structures of Xith (very simple, you need to worry about BranchGroups, Shape3Ds and Geometries, Textures and various Attributes, that’s really really easy to understand) then you can use it on JOGL.
But then, why stay on pure JOGL ? It’s just over-complexification.
Hmmm… for my next project, Xith might be a good idea. Are the Collada loaders already in place, or is that still to come? What kind of character animation is currently supported in Xith?
Collada loaders will be included in the distribution when version 0.8 will be released (probably within about 2 weeks).
For now they’re distributed seperately, croft can tell you where to get them.
In fact, you will get more information here :
http://www.java-gaming.org/forums/index.php?topic=12689.0
And if you are interested in modelling, too, here it is :
http://www.java-gaming.org/forums/index.php?topic=13381.0
Sorry for the delay, but I’ll be working on this again tonight. I’ll add all jars from JWSDP and report back any errors.
Thanks,
David
ok, I am able to compile whoola core so I will try and get passed my load error. I will try .8 as soon as it’s released.