Blaming pirates completely for business failures. I don’t think so. Even saying that pirates are responsible for 70% of business closures. That is total nonsense. If that were the case, “renting” games and “trading” games would pose a similar threat. Bagging on pirates that illegally copy is just part of the whole problem. There is just a lot of ways to get copies of games.
- Buying a game my friend doesn’t want anymore. (Loss of sale for developer).
- Rent a game for X days and return it to store. (Loss of sale for developer).
- Trade a game with your best friend. (Loss of sale for developer).
- Use store credit with used items to buy a new item. (Loss of sale for developer).
- Get a pirated game online. (Loss of sale for developer).
The fact is that businesses that fail to keep up with demand are the ones that fall under.
Game companies that run offline can’t make one flagship game and believe they are going to make money on it for a lifetime. It isn’t going to happen. In order for them to implement new ideas, a sequel to a current game has to be made. They have to base their sales off the popularity of the older game, in order for them to get a decent turnout for the sequel. A good game will spread by word of mouth and sometimes generate new people to buy the sequel. But, one bad game can totally cripple an offline game developer and destroy the company.
Online gaming just has the bigger advantage when it comes to survival. They only have to make one flagship game and patch the errors all away. It is easier to gain money with online gaming as well because you can do several things to get a decent cash flow. These things include…
- Having a weekly/monthly/yearly subscription to play the game
- Filling your main web page with advertising that generate revenue when clicked.
- Having in-game items and upgrades cost money to obtain.
Offline gaming can’t do any of these things without a complete overhaul. To be honest, I like the older model of gaming better because we got a much higher quality of games. Today, I think the entire community of online gaming is just patch, patch, patch, and rip us off in terms of content. (but alas, I am getting off-topic…)
It isn’t really about pirating that fully puts the last nail in the coffin. It is a part of it, but not the whole picture. It is true that pirates are plaguing the gaming industry, but these pirates have existed for a long time.
Maybe instead of completely blaming the pirates, developers should start producing software actually worth buying. No one wants to buy from a fruit market that is filled with 99% rotten fruit.